Last Update: October 30, 2025

Bronze I

(No Modifiers)

Bronze II (200)

Big Bucks
All Rulers start with +5 Elixir
Elixir Festival
+2 Elixir per round

Bronze III (400)

Endurance Training
All troops gain +40% HP
Trait Dummy
Start with a Dummy that has 2 random Traits

Silver I (700)

Monster Drink
Combat Start: Lowest HP troop gets bigger and gains +100% HP and +50% damage
You’re Mine
You will gain a 1-Star copy of the first enemy troop you defeat

Silver II (1000)

Swift Tile
A Special tile appers on the board giving its troop +100% bonus Hit Speed
Echo Bench
Every round, gain a 1-Star copy of the troop in your right-most Bench slot

Silver III (1300)

Last Stand
The last troop standing gains +100% damage
Master Arena
Troops gain +50% HP and +30% damage if they stay on the same tile from round to round

Gold I (1700)

One Punch
Every troop's first attack in each round deals +200% damage
Promotion
Each round, the troop in your right-most Bench slot transforms into a random troop that costs + 1 Elixir

Gold II (2100)

Clear Mind
If your Bench is empty, gain +2 Elixir next round
Ultimate Origins
Start with Dummy with Undead and Noble Traits

Gold III (2500)

Coaching
Benched Troops gain +50% HP and +30% damage next round
Ascension
At the end of Round 3, the troop in your right-most Bench slot becomes a 3-Star powerhouse

Diamond (3000)

Mystery Shop
Shop's right-most troop will always cost 3 Elixir, but be a mystery until brought
Devil Snap
Troop in the right-most Bench slot will be auto-sold for x2 Elixir and removed from the game (Once per game)
en