Bronze I
(No Modifiers)
Bronze II (200)
All Rulers start with +5 Elixir
+2 Elixir per round
Bronze III (400)
All troops gain +40% HP
Start with a Dummy that has 2 random Traits
Silver I (700)
Combat Start: Lowest HP troop gets bigger and gains +100% HP and +50% damage
You will gain a 1-Star copy of the first enemy troop you defeat
Silver II (1000)
A Special tile appers on the board giving its troop +100% bonus Hit Speed
Every round, gain a 1-Star copy of the troop in your right-most Bench slot
Silver III (1300)
The last troop standing gains +100% damage
Troops gain +50% HP and +30% damage if they stay on the same tile from round to round
Gold I (1700)
Every troop's first attack in each round deals +200% damage
Each round, the troop in your right-most Bench slot transforms into a random troop that costs + 1 Elixir
Gold II (2100)
If your Bench is empty, gain +2 Elixir next round
Start with Dummy with Undead and Noble Traits
Gold III (2500)
Benched Troops gain +50% HP and +30% damage next round
At the end of Round 3, the troop in your right-most Bench slot becomes a 3-Star powerhouse
Diamond (3000)
Shop's right-most troop will always cost 3 Elixir, but be a mystery until brought
Troop in the right-most Bench slot will be auto-sold for x2 Elixir and removed from the game (Once per game)


















