0 / 6 | ![]() Ace |
![]() Noble |
![]() Clan |
![]() Goblin |
![]() Undead |
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![]() Juggernaut |
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![]() Brawler |
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![]() Avenger |
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![]() Ranger |
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![]() Thrower |
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![]() Assassin |
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[2] Captain gains 30% bonus Damage
[4] Captain gains 60% bonus Damage and gains +30% HP of Damage dealt

[2] 20%
[4] 40%

[2] +30% of max HP and Hit Speed
[4] +60% of max HP and Hit Speed for Clans, +30% for the team

[2] Gain a 2-Elixir Goblin
[4] +60% chance of gaining a 3 or 4-Elixir Goblin

[2] Curses 1 enemy, max HP cut by 25%
[4] Curses 2 enemies, max HP cut by 50%

[2] +15% bonus Shield, Juggernauts + 30%
[4] +30% bonus Shield, Juggernauts + 60%

[2] +30%
[4] +60% for Brawlers, +30% for the team

[3] +30%

[3] 15%

[3] +10% Damager per Hex

[3] +35% Critical Chance and Critical Damage
