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Ace
Noble
Clan
Goblin
Undead
Juggernaut
Brawler
Avenger
Ranger
Thrower
Assassin
Ace
Combat Start: Highest Merge Level Troop is Captain. When the Captain defeats enemy Troops, your team gains +20% Hit Speed (4s)
[2] Captain gains 30% bonus Damage
[4] Captain gains 60% bonus Damage and gains +30% HP of Damage dealt
Noble
Frontline Troops take less Damage while backline Troops gain bonus Damage
[2] 20%
[4] 40%
Clan
Once per round, Clans rapidly heal and gain bonus Hit Speed at 50% HP
[2] +30% of max HP and Hit Speed
[4] +60% of max HP and Hit Speed for Clans, +30% for the team
Goblin
You’ll get an extra random Goblin for free next round
[2] Gain a 2-Elixir Goblin
[4] +60% chance of gaining a 3 or 4-Elixir Goblin
Undead
Combat Start: The enemy with the highest HP is cursed, and your Undead gain 20% bonus Damage when that enemy is defeated
[2] Curses 1 enemy, max HP cut by 25%
[4] Curses 2 enemies, max HP cut by 50%
Juggernaut
Combat Start: Troops behind Juggernauts gain an 8s Shield
[2] +15% bonus Shield, Juggernauts + 30%
[4] +30% bonus Shield, Juggernauts + 60%
Brawler
Brawlers gain bonus max HP
[2] +30%
[4] +60% for Brawlers, +30% for the team
Avenger
Avengers gain bonus Damage, with the last woman standing gaining double Damage
[3] +30%
Ranger
Rangers gain Hit Speed per attack, stacking up to 15x
[3] 15%
Thrower
Throwers gain +1 Attack Range and deal more Damage to distant targets
[3] +10% Damager per Hex
Assassin
Combat Start: Assassins will leap to the enemy’s backline Troops
[3] +35% Critical Chance and Critical Damage
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