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Trait:
Combat Start: Highest Merge Level Troop is Captain. When the Captain defeats enemy Troops, your team gains +20% Hit Speed (4s)
[2] Captain gains 30% bonus Damage
[4] Captain gains 60% bonus Damage and gains +30% HP of Damage dealt
Frontline Troops take less Damage while backline Troops gain bonus Damage
[2] 20%
[4] 40%
Once per round, Clans rapidly heal and gain bonus Hit Speed at 50% HP
[2] +30% of max HP and Hit Speed
[4] +60% of max HP and Hit Speed for Clans, +30% for the team
You’ll get an extra random Goblin for free next round
[2] Gain a 2-Elixir Goblin
[4] +60% chance of gaining a 3 or 4-Elixir Goblin
Combat Start: The enemy with the highest HP is cursed, and your Undead gain 20% bonus Damage when that enemy is defeated
[2] Curses 1 enemy, max HP cut by 25%
[4] Curses 2 enemies, max HP cut by 50%
Combat Start: Troops behind Juggernauts gain an 8s Shield
[2] +15% bonus Shield, Juggernauts + 30%
[4] +30% bonus Shield, Juggernauts + 60%
Brawlers gain bonus max HP
[2] +30%
[4] +60% for Brawlers, +30% for the team
Avengers gain bonus Damage, with the last woman standing gaining double Damage
[3] +30%
Rangers gain Hit Speed per attack, stacking up to 15x
[3] 15%
Throwers gain +1 Attack Range and deal more Damage to distant targets
[3] +10% Damager per Hex
Combat Start: Assassins will leap to the enemy’s backline Troops
[3] +35% Critical Chance and Critical Damage
Name
Trait
Cost
HP
Damage
Hit Speed
DPS
Range
Speed
Description
Archer
2
480
84
1
84
4
Medium
Who needs all that armor when you’ve got a wicked range and hot pink hair?
Barbarian
2
840
96
1
96
1
Medium
An all-round melee attacker with a mean mustache
Bomber
2
480
96
1.42
67.6
3
Medium
Throws a bomb at the nearest enemy, dealing Damage in a 2-Hex Radius
Goblin
2
540
96
0.71
135.2
1
Medium
Goblin speed and melee skills eliminate the need for that pesky armor
Knight
2
1200
60
1.42
42.3
1
Medium
One of the toughest melee fighters in the kingdom
Spear Goblin
2
360
132
1.66
79.5
3
Medium
Spears that slice through wind at such a wide range that he doesn’t even need armor
Dart Goblin
3
634
80
0.83
96.4
4
Medium
An unarmored ranged attacker who runs fast, shoots far, and chews gum
Executioner
3
763
130
2
65
4
Medium
Throws his boomerang axe at the nearest target across several Hexes
Giant Skeleton
3
981
54
1.66
32.5
1
Very Slow
Upon defeat, he drops a bomb that explodes after 1.5s, dealing Damage and stunning enemies in his Hex Radius for 2s
P.E.K.K.A
3
1309
381
2.5
152.4
1
Very Slow
A slow, but heavily armored melee fighter. Nothing gets past her...
Prince
3
872
120
1.25
96
1
Medium
Combat Start: Charges at the nearest target, dealing double Damage, pushing back enemies and stunning them for 2s
Valkyrie
3
1269
115
1.42
81
1
Medium
A melee master who channels her rage into area Damage
Bandit
4
828
82
1.11
73.9
1
Medium
Dashes to the farthest enemy in 3 Hexes after certain hits, dealing bonus Damage and stunning all in her path for 1s
Goblin Machine
4
1137
82
1
82
1
Medium
Fires a rocket at the farthest enemy after certain hits, dealing 50% bonus Damage and stunning them for 1.5s
Mega Knight
4
1551
72
1.66
43.4
1
Very Slow
Jumps and strikes the largest group of enemies every few seconds, dealing Damage and stunning enemies in its Hex Radius for 2s
Princess
4
620
165
2
82.5
6
Medium
Fires flaming arrows at the farthest enemy, dealing Damage in a 2-Hex Radius
Royal Ghost
4
879
134
1
134
1
Medium
Becomes invisible for a short time after 3 hits
Archer Queen
5
849
90
1.25
72
5
Medium
Fires multiple arrows at her closest enemies. When her HP drops below 50%, she’ll turn invisible and deal bonus Damage
Golden Knight
5
1200
140
1.25
112
1
Medium
Dashes to the lowest HP enemy after defeating an enemy and deals bonus Damage
Skeleton King
5
1400
140
1.66
84.3
1
Very Slow
Deals Damage to enemies in a cone radius and summons a Skeleton for every enemy he defeats
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