
Ace
Combat Start: Aces gain +20% Hit Speed. Your strongest Ace becomes the Captain
[2] Captain gains +40% bonus damage and +40% HP of damage dealt
[4] Captain gains +70% bonus damage and +70% HP of damage dealt

Noble
Frontline Nobles take less Damage ,while backline Nobles gain bonus damage
[2] -25%, +25%
[4] -40%, +40%
[6] -60%, +60%

Clan
Once per round, Clans rapidly heal and gain bonus Hit Speed at 50% HP
[2] Heals 35% max HP and gains +35% Hit Speed
[4] Heals 70% max HP and gains +70% Hit Speed

Goblin
You’ll get an extra random Goblin for free next round
[2] Gain a 2 or 3-Elixir Goblin
[4] Gain a 3 or 4-Elixir Goblin

Undead
Combat Start: Highest HP enemy is cursed and your Undead gain +30% bonus damage when that enemy is defeated
[2] Curses 2 enemies, max HP cut by -25%
[4] Curses 3 enemies, max HP cut by -50%
[6] Curses 4 enemies, max HP cut by -75%

Electric
After 10s, lightning strikes all enemies once and stunned troops 3x
[2] Each strike deals 20% damage of max HP

Fire
Fires gain stackable bonus damage upon enemies' defeat
[2] +30%

Juggernaut
Combat Start: Juggernauts and allies behind them gain a 11s Shield and are immune to control effects while shielded
[2] +30% Shield of max HP
[4] +50% Shield of max HP

Brawler
Brawlers gain bonus max HP
[2] +50%
[4] +100%

Avenger
Avengers gain bonus Damage, with the last Avenger standing gaining double Damage
[2] +30%
[4] +60%

Assassin
Combat Start: Assassins will leap to the enemy’s backline Troops
[2] +25% Critical Chance and Critical Damage
[4] +45% Critical Chance and Critical Damage

Blaster
Blasters gain +1 Range and extra damage based on distance
[2] +10% damage per hex
[4] +15% damage per hex

Mage
Combat Start: Strongest enemy troop is turned into a harmless rabbit for some time
[2] 6s

Ranger
Rangers gain Hit Speed per attack, stacking up to 25x
[2] +10%
[4] +15%